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Written by Project Manager   
Tuesday, 07 October 2008 13:47

+SPONSORSHIP 

THAT REACHES SEVERAL TARGET DEMOGRAPHICS

 


“YOUR SPONSORSHIP RETURNS TRANSCEND GAMING”

=

VIRTUAL ATHLETICS NETWORK “ ONLINE PROFESSIONAL GAMING NETWORK”

Mission is to constantly push the global gaming community to the next level, by providing a true Professional Virtual Athletics Network for all types of games. The days of hardcore gamers has given way to communities that will target all types of people in this growing industry.

The site will provide that lucrative vocation for almost anyone willing to put the time and energy to become a top player. This will connect virtual athletes with world-class athletes in all areas including income and endorsements.

STRATEGIC FOCUS:  CASUAL, MOBILE, MUSICIAN, CROSS PLATFORMS, CLASSIC, BOARD GAMES

MOBILE: HEAD OF HOUSEHOLDS

PORTABLES: GLOBAL & CAUSAL MARKET

HEAD OF HOUSEHOLDS, SENIORS CITIZENS, 1ST-TIME GAMERS ALL AGES

HARDCORE & CASUAL GAMES

: HEAD OF HOUSEHOLDS, MALE & FEMALE ALL AGE RANGES

DRAW: CASH & PROMOTIONAL PRIZES FOR SITE MEMBERS, SIMPLICITY, ENGAGEMENT WITH SPONSORS, SOCIAL NETWORK FEATURES, VIRTUAL TROPHIES, HD VIDEO UPLOADS FOR USERS,

MARKETING SUPPORT: PUBLISHERS/DEVELOPERS, GAMING COMMUNITIES, ADVERTISERS, HARDWARE MANUFACTURERS

AGES:  ALL AGE RANGES


DELTA BETA LAMBDA FOUNDATION “TECHNOLOGY YOUTH”

AGE 8-17

As you know, millions of disadvantage youth and their families have limited or no access to the information highway and this is referred to as the Digital Divide. By gaining access to technology, youth can increase their educational achievements, lead healthier lives, prepare for employment and become building blocks for their local community.

TARGETED PROGRAMS

TECH N BAG PROGRAM

The mission of the Tech-In-Bag Giveaway Program is to empower low- income youth by providing quality technology products and resources which will serve to enhance their learning environment. Our goal is to meet the limited technology access of the children in local communities so they can have access to technology that can enhance their learning experience at school. This will prepare our youth starting the school year motivated, confident, and ready to learn. We hope to have this program bi-annually with many more sponsors .  To View August 15 ,2008 Video

PARTNERS:   COMMUNITY CENTERS

DELTA BETA LAMBDA FOUNDATION “ 1ST ANNUAL TECHNOLOGY  YOUTH GAMES”

1st Annual Technology Youth  Games is uniquely designed to both maximize, improve the understanding of, and to gain better access to, gaming technology platforms and products while providing entertainment and assistance in bridging the Digital Divide that separate disadvantage youth. Our plan is to have this event in two locations in the next 6 months.

TARGET LOCATIONS:    

TARGET PARTNERS:   

 

DELTA BETA LAMBDA FOUNDATIONACADEMIC TECH TEAM

To provide a nucleation point for university professors, doctoral candidates and technology professionals with similar interests and background in areas of Technology, Urban Planning, Game Design , Digital Media and Science

Delta Beta Lambda board believes that the universities can become a leader in establishing nation-wide research and core components, to effectively address the “Digital Divide” issue.

STRATEGIC FOCUS:  REINFORCE “COLLEGE TOUR” WITH APPEAL TO OLDER PROFESSIONAL DEMOGRAPHIC AGES 27-60

 

 

DELTA BETA LAMBDA FRATERNITY INC   “COLLEGE TOUR”

Delta Beta Lambda Fraternity built on the belief that technology is a part of all things; Online Gaming, College Campus, Frat Café’ rooms and the local community, knowing that all individuals with access can learn, achieve success, and become positive and productive members of their communities.  Our main goal is to promote collaborative unified relationships with development of online communities, fraternal relationships by providing channels for the end-users and companies to work together to produce the best products and services.View September 24-25 Video click here

LOCATIONS: 115 CAMPUSES

TARGET SCHOOLS 2009: ,

STRATEGIC FOCUS: MALE & FEMALE TECHNOLOGY MAJORS

AGE RANGE: 18-27 UNDERGRADUATE   27-45 GRADUATE  27-60 ONLINE  GRADUATE PROGRAMS

 

 



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Tuesday, 06 January 2009 21:12:47

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