News
DELTA BETA LAMBDA LAUNCHES WWW.DBLPRO.COM PDF Print E-mail
Written by Media Admin   
Monday, 20 October 2008 12:13

GAMING FRATERNITY LAUNCHES BETA COMPETITION MODEL FOR PROFESSIONAL & CASUAL GAMERS
For_Immediate_Release:



United States of America (Press Release) October 19, 2008 -- Spartanburg, South Carolina (Press Release) October 20, 2008 – DBL LLC & Delta Beta Lambda Fraternity Inc., announce the launch of The Virtual Athletic Network, the ultimate professional and causal gaming competition website. This new site is being designed for online tournament s, league and game augmented play. Designed by members of The First Gaming & Technology Fraternity members based in Spartanburg, South Carolina, this site is fully content managed, built in valid and accessible XHTML and CSS. Further site will support the Nintendo DS/Wii, Xbox 360, PSP, PS3, PC and iPhone platforms.
DBL LLC , “ A company of gamers with innovation for gamers” focuses on supporting and developing the Delta Beta Lambda brand, Merchandising and project management of our online communities, while beginning to further the development of educational video games for all gaming and educational platforms.
Delta Beta Lambda Fraternity Inc, founded in 2007; The World’s First Gaming & Technology Fraternity with a mission bringing together shared interested individuals at local, collegiate & online communities to promote community service, technology access and gaming involvement.
This site will be the home of the Virtual Athletic Network Beta, which will be comprised of game publishers/developers, online gaming communities, and gaming organizations that will regulate and provide certification for professional level athletes. Delta Beta Lambda Fraternity has formed an online chapter Psi Gamma (www.deltabetalambda.org ) for professional level gamers in order to function as The First Virtual Athletic players union in the industry.
The site will employ professional gamers as trainers, officials, content editors and referees. Registration is available on www.dblpro.com limited to the first 5,000 registered users.
Sponsorship options available: For more information regarding sponsorship contact Eric Whiteside, Project Manager, Email: This e-mail address is being protected from spambots, you need JavaScript enabled to view it 864-574-2055 (office) 864-752-1715 (fax).



Add this page to your favorite Social Bookmarking websites
Reddit! Del.icio.us! JoomlaVote! Google! Live! Facebook! StumbleUpon! Yahoo! Free social bookmarking plugins and extensions for Joomla! websites!
 
Video Game Addiction PDF Print E-mail
Written by Brandon K. Lyles   
Monday, 20 October 2008 12:03
Article Index
Video Game Addiction
More Information
All Pages

Prevent Your Child from Becoming a Video Game Addict

© Angela Ann Holloway

This new digital drug works on the brain similarly to street drugs. Knowing the warning signs of addiction as well as the means of prevention and treatment are important.

More and more parents are bringing their children to the therapist’s or doctor’s office to address behavioral concerns such as increased irritability, failing grades, lack of interest in things that were previously enjoyable to the child (such as sports), and difficulty sleeping. Although these used to be the diagnostic indicators of pediatric depression, more and more these symptoms have become tell-tale signs of video-game addiction.

The Similarity between Video Games and Drug Use

Research has demonstrated that the brain becomes flooded with large amounts of dopamine during video game play in the same way that this chemical is released during the use of dangerous drugs such as amphetamines. Dopamine is a mood regulating hormone and excessive amounts create a “high.” Because of this, addiction to video-games can be chemical, not just psychological. In fact, the world’s first Video Game Detox Center was recently opened in the Netherlands where actual physical withdrawal symptoms have been noted among patients. "

Researchers and clinicians are becomingly increasingly concerned about this emerging epidemic and note that addiction to video games arrests the social, occupational, and emotional development of children and adolescents in the same way that alcohol and drugs can. Like any addiction, early intervention is imperative.Read more...



 
Midway cancels two game licenses, nearly doubles projected Q3 loss PDF Print E-mail
Written by Brandon K. Lyles   
Monday, 20 October 2008 11:57
Article Index
Midway cancels two game licenses, nearly doubles projected Q3 loss
Continue
All Pages

Publisher ends deal for one internally, one externally developed title based on non-owned IPs; list of suspects includes NBA Ballers, Unreal Tournament.

On Tuesday with much fanfare, Midway Games revealed the November 16 release date for Mortal Kombat vs. DC. Yesterday, the company made much lower-key announcement that it will cease publishing games based on two licensed IP currently in its portfolio. In a brief press release, the company said it had "come to mutually beneficial terms with licensing partners resulting in the cancellation of future versions of related game properties and associated development expenditures."

As a result of the agreement, Midway's third-quarter fiscal losses will nearly double. Instead of the $0.37 per share loss it forecast during its August 4 earnings call, the company now expects to lose $0.70 per share due to charges from the cancellation. That means the company's shortfall will be nearly double that of the April-June quarter, when it lost $0.38 per share, or a $34.8 million net loss. By that calculus, the publisher's red ink will increase by $0.33 per share, or about a $30 million, as a result of canceling the licensing arrangements.

"We made some deals back during the last console cycle, and obviously the economics have changed drastically since then," a Midway rep told GameSpot. "We take a charge now, and then we're freed up with these resources to be spent elsewhere."

More intriguing than Midway's latest financial losses is the identity of the canceled licenses. Currently, the majority of Midway titles are original IPs such as Mortal Kombat, Gauntlet, Area 51, and Blitz. The Midway rep also emphasized that Stranglehold and Wheelman are "wholly owned properties," and that the latter game is still on track for an early 2009 release. Midway also said it is still planning on publishing wrestling games bearing the TNA Impact! imprint and its deal with DC Comics remains in place.

So what IPs does that leave? The rep said that he could comment on which licenses the Chicago-based company is cutting loose. However, the did rep say that, Midway was opting out of publishing two licensed series--one developed internally at one of Midway's studios, the other externally by a third party. Read more...



 


Pro Tools

Pay Your Membership Dues Today

Enter Amount:

Mobile

Refund Policy

Tournament Cancellation / Refunds:

WE DO NOT ISSUE REFUNDS 

If for some reason a tournament is canceled we will apply all registration fees to the any of our scheduled tournaments for the same or similar game for all registered users.

PLEASE READ THIS POLICY CAREFULLY BEFORE COMPLETING ANY TRANSACTIONS ON THIS SITE.

Learn more...
Tuesday, 06 January 2009 21:21:51

Web Tools

Pro Link Bookmark


RedditDel.icio.usGet more widgets at VivoCiti.comDiggGoogleHuggReddot@eShiok!LiveFacebookSlashdotNetscapeTechnoratiStumbleUponSpurlWistsSimpyNewsvineBlinklistFurlFarkBlogmarksYahooSmarkingNetvouzShadowsRawSugarMa.gnoliaPlugIMSquidooco.mmentsBlogMemesFeedMeLinksBlinkBitsTailranklinkaGoGo
Module is designed by http://www.vivociti.com

Google Page Rank

Network Google Page Rank

Current Visitors

We have 4 guests online
DBLPRO.com is not affiliated in any way, shape, or form, legally or professionally, with Microsoft Corporation, John Madden, EA Sports, or any of their affiliates, private, commercial, or civil (domestic or international).

 


powered by

Platforms